For my FMP am looking in to rang of different ways to play around with animation.
Iv been looking at videos on different ways they use animation in advertisements to give me ideas on what am going to base my animation on iv got three ideas that am going to try out see witch one works the best.
I'm going try using a rang of ways to crate my animation am going try out using random objects an all so going try drawing the animation am going to research different animation artist that use different techniques.
Thursday, 24 April 2014
Thursday, 3 April 2014
iv started making mad hatter theres still a lot more work to be done iv mostley been focusing on getting the modle to stand up iv used weights in the fit to help balance out a bit more.
I need to design a hat to fit his head im thinking of using card bored then corvering it with fabric to give it some detale.
Thursday, 27 March 2014
Thursday, 20 March 2014
TenNapel began as an animator on Attack of the Killer Tomatoes: The Animated Series.[citation needed] He soon began working in the video game industry on projects like 1993's Jurassic Park and Stimpy's Invention for the Sega Genesis and The Jungle Book for the SNES and Sega Genesis.[citation needed] In 1994, he created Earthworm Jim, the character that would star in Shiny Entertainment's video game, toy line, and cartoon series. In 1996, working for DreamWorks, he created for The Neverhood for the PC. The sequel, entitled Skullmonkeys, followed in 1998.[citation needed]
On television, TenNapel was the creator of the Project G.e.e.K.e.R. cartoon series for CBS. He was also a consulting producer on the ABC series Push, Nevada with Ben Affleck.[citation needed] Towards the end of the 2000s, he also created two shorts for Frederator Studios and Nicktoons, "Solomon Fix" (computer generated 3D) and "Squirly Town" (traditional 2D).[2]
On television, TenNapel was the creator of the Project G.e.e.K.e.R. cartoon series for CBS. He was also a consulting producer on the ABC series Push, Nevada with Ben Affleck.[citation needed] Towards the end of the 2000s, he also created two shorts for Frederator Studios and Nicktoons, "Solomon Fix" (computer generated 3D) and "Squirly Town" (traditional 2D).[2]
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